Originally posted 19 Jan 2010 14:01:59 by James Nichols on the UO Herald:
The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun!
Edit 2:20PM EST - Accidentally posted the wrong notes, we apologize for this oversight. The correct notes are now below, thank you!
Item Insurance Update
All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
· Scaling insurance cost
o New insurance costs will be between 10gp and 600gp.
o Magical items cost will be based on their worth in the Imbuing system.
§ All community collection items will remain 600gp.
o Non-magical item cost is based on a percentage of the items vendor price.
o Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.
· New improved interface added to the player context menu
o Displays all insurable items currently within the players backpack and equipped on paperdoll.
o Displays current insurance status for each item.
o Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.