September 2010


Login Server Update

Submitted by UO_Herald on September 30, 2010 at 12:30 PM CDT
UO Community News

Originally posted 30 Sep 2010 11:21:03 by James Nichols on the UO Herald:

Greetings!

At 3:00PM EDT the login server will be brought offline for a quick update. We expect to have login services back online before 4:00PM EDT. As always we'll provide updates and information on the Herald during this and other future updates, thank you.



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"Return of the Legends" Celebration Begins!

Submitted by UO_Herald on September 28, 2010 at 11:51 PM CDT
UO News

Originally posted 28 Sep 2010 10:26:22 by James Nichols on the UO Herald:

Let the online pandemonium begin!

BioWare Mythic has summoned all former Ultima Online, Warhammer Online: Age of Reckoning and Dark Age of Camelot players to join the Return of the Legends Re-Enlistment Celebration, beginning today, September 28. Returning legends will receive a hero’s welcome with free game time, bonuses, and events for the former players returning to the lands of Britannia, The Old World and Camelot.

Ultima Online’s 14-Day Return to Britannia re-enlistment campaign will be available from September 28 through October 11.

As part of the Return of the Legends celebration, the brand new expansion, Ultima Online: High Seas is being launched on October 12.  All returning players will be able to play on the High Seas Beta Test Shard to get a taste of ship to ship combat and piracy on the Sosarian seas.

Watch "The Re-Enlisters" Video 

Ultima Online: High Seas can be purchased from the EA Store at: http://eastore.ea.com/ through the account registration page or UOGAMECODES.COM. All players will be able to benefit from enhanced boat movement system and ship mouse control for free.

For $14.99 USD, players will enjoy:

  • Brand new NPC Ship Combat with enhanced ship-to-ship combat and damage states
  • Bank/Character Storage Increase, Sea Markets, new fish, fishing buffs, and recipes, paintable boats, Level 7 Treasure Chests and new boss encounters: the Scalis and Corgul the Soulbinder
  • All new ship combat! Features include new ship to ship combat,  ship weapons and ammunition, and NPC Ship Combat (Pirates and Merchants)
  • Three new ship types with customizable colors, weapons and ammunition

Returning players for UO must visit the UO account center at: https://account.ea.com/myacct/uo/uo-hub.jsp?skin=uo.



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FAQ Friday #02 - 09/24/10

Submitted by UO_Herald on September 25, 2010 at 6:52 AM CDT
UO Development

Originally posted 24 Sep 2010 15:21:31 by James Nichols on the UO Herald:

Greetings!

Welcome to FAQ Friday - Where we've collected together answers to Frequently (and sometimes not so frequently) Asked Questions within the community.

Want to see your question up here? We select questions from the UO Stratics "Ask the Devs" forum, so head over there to post your question and we might answer it in a future post! Please keep in mind that these won’t always address major topics of conversation, this is simply another way of sharing info about the game that won’t necessarily make it into a Producer’s Update or patch note.

Thanks, and have a great weekend!

To read the full article on the forums, click HERE.

Producer's Update 09/23/10 - High Seas Open Beta Begins!

Submitted by UO_Herald on September 24, 2010 at 4:21 AM CDT
UO Development

Originally posted 23 Sep 2010 17:43:24 by Calvin Crowner on the UO Herald:

At last, Beta for High Seas is now entering Open Beta - Rogues, sailors, merchants, and all adventurers who have been waiting for days of smoothly sailing Sosarian seas or brandishing scimitars against bandits or pirates will now have their appetites sated!

You can experience High Seas on Test Center 9 starting 24 September, 2010. The interim play guide for High Seas can be found here, and will walk you through the High Seas experience. Starting tomorrow, please provide your feedback here.

You can get a head start by downloading the clients here:

Classic Client
Enhanced Client 

With the start of Beta we present an interesting challenge - scallywags need not apply! Your first task is to focus on the boss encounter against Scalis’ might.  If you’re still up for more death and mayhem visit the island of Corgul the Soulbinder.

Internal testing shows that Scalis may be too powerful; however, I am of the mind that the extremely capable warriors of Britannia should make short work of him …

As we continue  internal testing and development, and provide updates on the external test center, we’ll want your input on ship-to-ship combat, fishing, and quests at the sea markets as well.  

When Ultima Online™: High Seas releases this fall all players will benefit from:

  • Enhanced boat movement system and three new ship types with customizable colors, weapons and ammunition

For $14.99 USD you can also enjoy:

  • Brand new NPC Ship Combat with enhanced ship-to-ship combat and damage states
  • Bank/Character Storage Increase, Sea Markets, new fish, fishing buffs, and recipes, paintable boats, Level 7 Treasure Chests and new boss encounters: the Scalis and Corgul the Soulbinder
  • All new ship combat! Features include new ship to ship combat,  ship weapons and ammunition, and NPC Ship Combat (Pirates and Merchants)

And finally, stay tuned as we get closer to our Hall of Fame Award this Fall at GDC Online in Austin, Texas.

More exciting news to come for Ultima Online!

Vote for the GDC Online Audience Award!

Submitted by UO_Herald on September 24, 2010 at 4:19 AM CDT
UO News

Originally posted 23 Sep 2010 17:08:27 by James Nichols on the UO Herald:

Cast your vote for your favorite game from the team here at BioWare Mythic. Whether your heart belongs to Ultima Online, Dark Age of Camelot, or Warhammer Online: Age of Reckoning share your passion for the MMO in your life by submitting your vote for the 2010 Game Developer Conference Online Audience Award before Friday, September 24th. The winner will be announced live at GDC Online in Austin, TX on October 7th.


Thanks for your support!



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FAQ Friday #1 - 9/17/10

Submitted by UO_Herald on September 17, 2010 at 5:58 PM CDT
UO Development

Originally posted 17 Sep 2010 16:33:07 by James Nichols on the UO Herald:

Greetings!

Today we start a new Herald feature: FAQ Friday - we've collected together answers to Frequently (and sometimes not so frequently) Asked Questions within the community.

Want to see your question up here? We select questions from the UO Stratics "Ask the Devs" forum, so head over there to post your question and we might answer it in a future post! Please keep in mind that these won’t always address major topics of conversation, this is simply another way of sharing info about the game that won’t necessarily make it into a Producer’s Update or patch note.

Thanks, and have a great weekend!

To read the full article on the forums, click HERE.

Clarity

Submitted by UO_Herald on September 17, 2010 at 5:49 PM CDT
BNN

Originally posted 17 Sep 2010 15:42:02 by Dan Youakim on the UO Herald:

The warm Sosarian sun radiated its energy across the deck of the sloop as it planed effortlessly over the waves. Mist, aloft in the sweet salty air, gently caressed Avery's face as he reminisced of much more innocent times. Seagull paced his vessel, squawking in delight as they occasionally dove into the water; snatching one of the many sardine formed into a bait ball by the dolphin below.

It had been so many years since the former Captain of the Guard could enjoy the perfection of a calm sea. The absolute paradise and freedom that came with it. It was out here that he could truly feel at peace. Away from the politicians, the militants, the wanting people. Away from his jailors…

To read the full article on the forums, click HERE.

Producer's Update - 9/10/2010

Submitted by UO_Herald on September 10, 2010 at 9:46 PM CDT
UO Development

Originally posted 10 Sep 2010 16:03:14 EST by Calvin Crowner on the UO Herald:

This week I’d like to follow up on some questions asked during the Town Hall as well as continue to clarify what a booster pack means, and what you are paying for and what you are NOT paying for.

What is the plan for the next Booster? When will we see it?

Booster packs are geared for semi-rapid dev cycles plus testing. The goal is to release two per year.  We have several ideas right now. But in the short term we are going to focus on completing the current design, delivering arenas to test center as soon as we can, and fixing bugs in game.

The booster went into Alpha testing Wednesday (September 8th) and we have an aggressive bug schedule we are digging into, to get players hands on it and to an external test center in the not too distant future.

Most importantly, the cost of the booster pack does not include “the cost of labor.” This means that we fix bugs and core systems that EVERYONE will have access to. What you pay for is the content surrounding those updates. For example, with the current booster in production everyone will receive the benefit of smooth boat movement. It is core functionality we cannot actively separate from the game. What the customer pays for are new ships, new quests, and access to “cool stuff” like new recipes and boss battles.

As for all content, the booster is available for both clients. Smooth boat movement was initially developed and tested in the Classic Client, and later developed and tested in the Enhanced Client.

Players do not pay for the Ultima Online clients. You pay for the content.

To read the full article on the forums, click HERE.

Producers Update - 9/3/10

Submitted by UO_Herald on September 3, 2010 at 9:55 PM CDT
UO Development

Originally posted 03 Sep 2010 19:44:27 EST by Calvin Crowner on the UO Herald:

The answer to the question of the ages will finally be answered: Pirates v. Ninjas … brought to you by Ultima Online. 

Subjects covered in this update: 

  • The new booster pack and what the booster concept means for Ultima Online
  • The “Call to Arms” and new player myths …
  • The Town Hall

To read the full article on the forums, click HERE.

New Fiction - Lullaby

Submitted by UO_Herald on September 3, 2010 at 3:10 PM CDT
BNN

Originally posted 03 Sep 2010 14:26:34 EST by Calvin Crowner on the UO Herald:

Greetings!

This weekend we will be having special mini events occurring across all shards. Below is new fiction to introduce you to the events story - enjoy, and have fun!

 

Lullaby
By Calvin Crowner 

Dawn tipped the iron pitcher over her cup, discovering it empty. One of the attendants looked over at her shrugging.   

“I’m sorry M’Lady. We sent someone off hours ago for more water, and she has yet to return.” 

Dawn sighed wondering if there was anything she could rely on these days. “Death and Taxes, “  she mused to herself, “Wait a moment, I control taxes now too.”  She found some comfort in her own private joke.   

The heat and stale air of the castle moved with the grace of an old wrestler, out of condition and wheezing, shambling through the halls.  The walls, designed to offer shade and coolness provided neither, making Dawn more claustrophobic each day.  She heard footsteps approach as she muddled and brooded over the state of her … Queendom?  This is only temporary she told herself hourly. There will be someone proper to come along soon and deal with all this diplomacy nonsense.   

Her sleeplessness didn’t help. The dreams persisted, and there was no answer insight to the terrors that kept her unsettled and anxious. 

Something, she thought to herself. Anything, she almost pleaded in her heart, to break the boredom. 

As if an answer, the footsteps halted in the doorway. “Your Grace, we think we have a solution to your problem.”  The steward harbored a rather significant and impressive tome under his arm.  He was sweating. Dawn was not sure if it was from the weight of the book or the news he had to share. 

Dawn worked her lips into a crooked smile, “"You've invented a golem that can do paperwork and arbitrate petty disputes?" 

Her advisor grimaced, not finding humor in her response. “No, Your Grace. There may be a solution to your sleeplessness.” 

Dawn’s shoulder fell again. “Oh I can find warmth and drowsiness awaiting in any tavern, sir. I don’t need pints of ale to soothe me to bed.” 

The advisor smiled, “Oh no. This solution involves a bit of adventure …” 

Dawn’s eyes lit with promise and hope. She grit her teeth, and her lips pressed into a rare smile. “Continue … and don’t leave out any details …” 

He greeted her smile with one of his own, “What we search for is found in the rarest of virtues. Compassion.” 

He hefted the book open, a pale crooked finger opening to an unworn page. The spine cracked as he rested the book on his forearm, he began: 

“Compassion sage: a rare root found in the region of Ilshenar. Known for its pungent aroma and delicate leaf.  Once incorrectly labeled as “Lover’s Leaf,” in the hands of a capable alchemist has the capacity to induce a sense of well being.  Also used as a cure for night terrors.” 

Dawn quickly wrapped her hair into her signature braid, her fingers twisting with familiarity and fierce urgency. “Well then. Let’s be on our way.” 

She rose from her chair, allowing him to guide her through the corridors, which somehow had lost their sense of confinement.



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