"Departure Event" Out of Character - The Source
Posted: Thu Jun 03, 2010 5:59 am
I will be moving my guild from Great Lakes to the Origin shard to establish an Independent Kingdom of Order. Players from the role-play community interested in playing in a virtue style kingdom on Origin are welcome to join.
The style of play will include politics, pvp (faction and rp guild war), pvm (spawns and hunts), mercantile (crafting and trading) with an overall theme of fulfilling the Timelords's Quest of Uniting the Worlds of the Multiverse with True Sosaria.
Players are welcome to create characters on Origin or may transfer with us when we “build the Shardal Gate” and move to the new land – Thursday July 1st 2010.
Throughout June, I will post in game stories along with OC details which will lead up to the transfer event. This will be an immersive role-play environment and all players interested in joining are asked to fill out a Role-Play Agreement/Character Application Form [send to: lore_denin@yahoo.com ]
Below are Kingdom Council Positions and Organizations characters may be interested in joining. [A player must make Origin his/her primary shard to apply for a Court Position and a player may not occupy more then one position at a time]
Court Mage (Open): Advises the King and the citizens on all matters magical. The Court Mage is responsible for the magical safety of the Kingdom and unraveling the magical secrets if the multiverse. [Many of the Kingdom’s role-play Quests and events will stem from this position]
Lord Commander (Open): Highest Ranking military figure in the Kingdom. The Lord Commander is responsible for the training, organization and operation of the Kingdom’s military forces.
The King’s Hand (Filled): The Hand is in charge of the Kingdom’s Royal Spies who are responsible for the gathering intelligence, and anti espionage operations.
King’s Herald/Royal Historian (Open): Responsible for publicizing events, publishing a weekly news chronicle and keeping accurate historical records for the Kingdom.
Minister of Crafts and Trade (Royal Treasurer) (Open): Elected by the Merchant and Craftsman Guilds to sit on the King’s Court, the Minister represents the citizens concerns on taxes, trade and prosperity. The Minister of Craft and Trade is responsible for keeping accurate records on the Kingdom’s Resources and Finances. Approve loans to Kingdom Citizens and Organizations.
Court Jester: Responsible for “Tasteful” entertainment at Court and during Kingdom events. May tell jokes, play music, organize plays/skits, etc.
Kingdom Organizations:
The Kingdom’s Military: Men and Women of all professions who have sworn to protect the Virtues, the Kingdom and the innocent from evil and oppression. Members of the military enforce the law within the Kingdom and fight the wars against enemies of Virtue outside the Kingdom’s borders.
The Military is organized into units consisting of at least three members. Each unit elects a captain from its ranks to lead it and each captain serves under the direction of the Lord Commander. A few examples of units that have been formed are the “Holy Light Brigade” – a unit of Paladins captained by Arcades Myth and “Rangers of the Hidden Vale” – a unit of stealth archers led by Azlynn’s Whisper.
The Royal Spies: Men and Women who serve under the direction of the King’s Hand gathering intelligence for the Kingdom. Professions range from master rogues from cooks in foreign kitchens with innocent faces and sharp eyes and ears.
The Merchants Guild: Looks out for the Kingdom’s crafts people and merchants. The merchant’s guild will host auctions, advise citizens on pricing and will provide places where citizens can sell wares.
The Crafters Guild: The Crafters guild consists of the Kingdom’s crafts people. The Crafters guild sees that the citizens find the right craftsman when seeking items constructed, fixed or enhanced.
The style of play will include politics, pvp (faction and rp guild war), pvm (spawns and hunts), mercantile (crafting and trading) with an overall theme of fulfilling the Timelords's Quest of Uniting the Worlds of the Multiverse with True Sosaria.
Players are welcome to create characters on Origin or may transfer with us when we “build the Shardal Gate” and move to the new land – Thursday July 1st 2010.
Throughout June, I will post in game stories along with OC details which will lead up to the transfer event. This will be an immersive role-play environment and all players interested in joining are asked to fill out a Role-Play Agreement/Character Application Form [send to: lore_denin@yahoo.com ]
Below are Kingdom Council Positions and Organizations characters may be interested in joining. [A player must make Origin his/her primary shard to apply for a Court Position and a player may not occupy more then one position at a time]
Court Mage (Open): Advises the King and the citizens on all matters magical. The Court Mage is responsible for the magical safety of the Kingdom and unraveling the magical secrets if the multiverse. [Many of the Kingdom’s role-play Quests and events will stem from this position]
Lord Commander (Open): Highest Ranking military figure in the Kingdom. The Lord Commander is responsible for the training, organization and operation of the Kingdom’s military forces.
The King’s Hand (Filled): The Hand is in charge of the Kingdom’s Royal Spies who are responsible for the gathering intelligence, and anti espionage operations.
King’s Herald/Royal Historian (Open): Responsible for publicizing events, publishing a weekly news chronicle and keeping accurate historical records for the Kingdom.
Minister of Crafts and Trade (Royal Treasurer) (Open): Elected by the Merchant and Craftsman Guilds to sit on the King’s Court, the Minister represents the citizens concerns on taxes, trade and prosperity. The Minister of Craft and Trade is responsible for keeping accurate records on the Kingdom’s Resources and Finances. Approve loans to Kingdom Citizens and Organizations.
Court Jester: Responsible for “Tasteful” entertainment at Court and during Kingdom events. May tell jokes, play music, organize plays/skits, etc.
Kingdom Organizations:
The Kingdom’s Military: Men and Women of all professions who have sworn to protect the Virtues, the Kingdom and the innocent from evil and oppression. Members of the military enforce the law within the Kingdom and fight the wars against enemies of Virtue outside the Kingdom’s borders.
The Military is organized into units consisting of at least three members. Each unit elects a captain from its ranks to lead it and each captain serves under the direction of the Lord Commander. A few examples of units that have been formed are the “Holy Light Brigade” – a unit of Paladins captained by Arcades Myth and “Rangers of the Hidden Vale” – a unit of stealth archers led by Azlynn’s Whisper.
The Royal Spies: Men and Women who serve under the direction of the King’s Hand gathering intelligence for the Kingdom. Professions range from master rogues from cooks in foreign kitchens with innocent faces and sharp eyes and ears.
The Merchants Guild: Looks out for the Kingdom’s crafts people and merchants. The merchant’s guild will host auctions, advise citizens on pricing and will provide places where citizens can sell wares.
The Crafters Guild: The Crafters guild consists of the Kingdom’s crafts people. The Crafters guild sees that the citizens find the right craftsman when seeking items constructed, fixed or enhanced.